Categories
Technology

Managing a Play Test

So I am ready to launch an Alpha build for one of game development projects. To my surprise, there really isnt a lot of information on this subject online. I was hoping to find, perhaps, a platform that will publish the alpha, provide private invites and keys, add some forms for community feedback, maybe even […]

Categories
Gamedev

Moving Platforms

Moving platforms vertically and horizontally in GMS2 can be tricky, but I feel it is a definitely must-have item if you are designing a platformer title. Below is my process for creating moving jump-thru platforms. The Parent Since we are going to have vertical/horizontal platforms, I usually create a parent/child system to organize them better […]

Categories
Gamedev

Top Unity Assets 2019

Hey all! I’ve recently jumped into Unity development and in my noob search I have found a couple must have scripts/assets that are can be real helpful if you are just starting. Dialog System EZ – Camera Shake Cinemachine Camera System Brackeys 2D Player Controller Unity 2D Player Controller Tutorial Photoshop Layer-To-PNG Script Most of […]

Categories
Gamedev

Diagonal Movement

I often get asked about how I manage top down movement with diagonal ‘math’ 😕 in Gamemaker? I think I have a pretty simple fix that seems to work real nice, and is real easy to implement. I use this technique in all my top-down projects. Below is the most basic setup for our Player […]