Categories
Gamedev

GM Camera Follow

Hey Gang! I had a buddy ask about how to developed my camera system in Boomer, in particular, the smooth movement in following the player. It starts with a simple object that I named oCamera. We start with a Create event that has a couple of Macros to setup our resolution, scale, and the most […]

Categories
Gamedev

Moving Platforms

Moving platforms vertically and horizontally in GMS2 can be tricky, but I feel it is a definitely must-have item if you are designing a platformer title. Below is my process for creating moving jump-thru platforms. The Parent Since we are going to have vertical/horizontal platforms, I usually create a parent/child system to organize them better […]

Categories
Gamedev

Diagonal Movement

I often get asked about how I manage top down movement with diagonal ‘math’ 😕 in Gamemaker? I think I have a pretty simple fix that seems to work real nice, and is real easy to implement. I use this technique in all my top-down projects. Below is the most basic setup for our Player […]